Growing up, I've always loved making things and learning about how the world works. I was drawn to art as long as I remember. Later, I developed an interest in creating my own worlds. In high school, my geeky love of designing objects and spaces led me to consider being an engineer or architect, but I didn't want to abandon art.
I discovered the world of concept art, fantastical illustration, and digital media, which opened my eyes to the possibility of combining art and analytical design; the best of both worlds! I was just in time to apply for art school. I attended CCAD (www.ccad.edu) with a major in illustration, and graduated early in order to attend the newly-created online school, The Art Department.
PRESENT
I'm currently attending TAD (theartdepartment.org) as a full-time student majoring in 2D entertainment development, studying under some of the best artists and designers from their respective fields. I've also recently done some freelance work, but am holding off on other big projects while I focus on my studies. (However, I will take freelance offers if they're right up my alley!)
FUTURE
Whatever I end up doing, I hope it will involve creating imaginary worlds. I could be happy as an illustrator for the scifi/fantasy publishing industry, but I would also like to be a concept artist specializing in environments and industrial design. Whatever I do, I want to own my own content and/or studio in the near future. I currently have an illustrated sci-fi book project on the back burner, and may very well continue with that during TAD.
Because I'm uncertain about where I'll fit into this world of world-making, my plan is to develop extensive skills in everything: concept art, traditional illustration, creative writing, 3D modeling, and the business/legal knowledge surrounding the entertainment/intellectual property industry. Whatever ends up happening in the future, I hope I never stop learning, improving, and expanding my horizons.