Currently working on a tool to help guide creatives through technical software (game engines, 3D, audio, video). Stay tuned for that!
Art-wise, I have contributed to a variety of industries as a concept artist and 2D/3D illustrator, starting in game illustration, and branching into interaction design, advertising, and licensing, with clients including Wizards of the Coast and Google ATAP. I have also exhibited large scale work at Burning Man and multiple art museums in the USA.
I find beauty in complexity, treading where technology/design meet natural forms and systems and build worlds around that crossroads. I take a scale-free approach to design, drawing inspiration from microbiology to metropolis. I've been working on a sci-fi world and aesthetic called Synthara over the years, which comes through in much of my personal work.
Since childhood, I have been drawn to symmetry, recursion, and intricate, vibrant patterns. Nature has always been a huge inspiration. I feel so fortunate to be working in an age where digital tools support my ideas and form language so well, so I am always experimenting with new ways to create and express the mind's eye and outer worlds alike.
I'm also passionate about synthography (AI art) and finding new ways to enhance the creative process. (Note: ONLY the art in the "Gen AI" section had any significant use of diffusion/AI. The rest were traditionally created.)